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Karel Unit 5 

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Agenda:
  1. QuickWrite
  2. Lab (5 levels to do)
  3. Theory
  4. Quiz-Game 
  5. BiteSize
  6. Quizlet
  7. Correctly saved in OneNote binder.
  8. Sign the Sign-in Sheet to let me know that you're ready for grading.
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Learning Goals:
  • Learn how to make random decisions, use recursion, and solve advanced programming challenges.
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Assignment Activities: 

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1) QuickStart: Wikis
Common Craft
Watch the movie on the right. Once you finish, summarize what you learned in your OneNote binder section for this assignment, under QuickStart. This movie tells you how.

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2) Lab: Karel the Robot  Levels 21 - 25

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NCLab Desktop

3) Theory 

Computer Systems: System Life Cycle
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 I'll give you the log-on details for this site. 
Click the graphic below to link to the presentation. Read through all slides. This will prepare you for the Quiz-Game (next activity).
​(List of topics)
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4) Quiz-Game

Computer Systems: System Life Cycle
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​Click the graphic below to link to the activities. Play as many as you like. Finally, take the quiz and paste a screen capture of the results of the quiz  into the Quiz Game section of your OneNote binder. You need over 80% to qualify for credit (you can retake as often as you like).
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5) Bitesize 

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6) Quizlet (list)

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Software: Operating Systems
Read through Revise, take the Test - as often as you like. When you're finished, take a screen capture of your results and paste into the BiteSize section of your OneNote binder. Make sure that your screen capture shows the BiteSize title & score. Watch this how-to movie 
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Click the graphic above to launch the Quizlet. You may take the Quiz as often as you like. When you're finished, take a screen capture of your results and paste into the Quizlet section of your OneNote binder. It should look this this. Make sure that your screen capture shows the Quizlet title, your score, and the number of questions answered.  Also, this movie tells you how