ADD TO Game.js -- buildSpackRocks r.checkWorldBounds = true; r.events.onOutOfBounds.add(this.resetRock, this); -- ADD resetRock: function(r) { if(r.y > this.world.height){ this.respawnRock(r); } }, respawnRock: function(r) { r.reset(this.rnd.integerInRange(0, this.world.width), this.rnd.realInRange(-1500, 0)); r.body.velocity.y = this.rnd.integerInRange(200, 400); },