ADD TO Preloader.js ::: --preload this.load.image('explosion', 'images/explosion.png'); ADD TO Game.js this.burst; -- buildWorld this.buildEmitter(); -- ADD buildEmitter:function() { this.burst = this.add.emitter(0, 0, 80); this.burst.minParticleScale = 0.3; this.burst.maxParticleScale = 1.2; this.burst.minParticleSpeed.setTo(-30, 30); this.burst.maxParticleSpeed.setTo(30, -30); this.burst.makeParticles('explosion'); this.input.onDown.add(this.fireBurst, this); }, fireBurst: function(pointer) { this.burst.emitX = pointer.x; this.burst.emitY = pointer.y; this.burst.start(true, 2000, null, 20); //(explode, lifespan, frequency, quantity) },