ADD TO Preloader.js ::: --preload this.load.image('ghost', 'images/ghost.png'); ADD TO Game.js -- ADD makeGhost: function(b) { bunnyghost = this.add.sprite(b.x-20, b.y-180, 'ghost'); bunnyghost.anchor.setTo(0.5, 0.5); bunnyghost.scale.x = b.scale.x this.physics.enable(bunnyghost, Phaser.Physics.ARCADE); bunnyghost.enableBody = true; bunnyghost.checkWorldBounds = true; bunnyghost.body.velocity.y = -800; }, -- bunnyCollision this.makeGhost(b); -- friendlyFire this.makeGhost(b);